Harmonia Games

Toys Co.

The store is buried. Dig it out.

In developmentFirst-person shop sim / sorting
Steam page coming soonWatch the trailer

Somewhere under the pile there is a functioning toy store. Racks numbered 16–20, 21–25, 26–30 stand completely empty while the floor carries several thousand toys in a heap that reaches the windows.

You go in by hand. Pull out an armful, run anything you do not recognise through the Toy Analyzer to get its code and category, then carry it to the rack it belongs on. Clear enough floor and the room starts to look like a shop again.

In between there is a whole store to find: a ball pit, a hot-wheel track running the length of a table, a claw machine, a piano, and a wall map of every zone you have not dug out yet.

Ghost Medal — pass through shelves and props. Duration 02:00

Reward screen

Trailer

What you do

  1. Toys Co. — The floor is the inventory

    The floor is the inventory

    Nothing is in a menu. Thousands of individual toys are physically on the ground and the only way through them is by the armful.

  2. Toys Co. — Toy Analyzer

    Toy Analyzer

    Drop an unknown item in and it comes back with a code and a category — D24, Yellow Chick, Plush Toys — which tells you exactly which numbered rack it wants.

  3. Toys Co. — Shelf logic

    Shelf logic

    Every rack in the building covers a numbered range. Sorting is not busywork around the game; sorting is the game.

  4. Toys Co. — Medals and runs

    Medals and runs

    Timed challenges reward the clean run. The Ghost Medal lets you pass straight through shelves and props for two minutes — use it well.

Next game

Cozy Banker

Count it. Sort it. Lock it up.