
Toys Co.
The store is buried. Dig it out.
Somewhere under the pile there is a functioning toy store. Racks numbered 16–20, 21–25, 26–30 stand completely empty while the floor carries several thousand toys in a heap that reaches the windows.
You go in by hand. Pull out an armful, run anything you do not recognise through the Toy Analyzer to get its code and category, then carry it to the rack it belongs on. Clear enough floor and the room starts to look like a shop again.
In between there is a whole store to find: a ball pit, a hot-wheel track running the length of a table, a claw machine, a piano, and a wall map of every zone you have not dug out yet.
“Ghost Medal — pass through shelves and props. Duration 02:00”
Reward screen
Trailer
What you do

The floor is the inventory
Nothing is in a menu. Thousands of individual toys are physically on the ground and the only way through them is by the armful.

Toy Analyzer
Drop an unknown item in and it comes back with a code and a category — D24, Yellow Chick, Plush Toys — which tells you exactly which numbered rack it wants.

Shelf logic
Every rack in the building covers a numbered range. Sorting is not busywork around the game; sorting is the game.

Medals and runs
Timed challenges reward the clean run. The Ghost Medal lets you pass straight through shelves and props for two minutes — use it well.
Screenshots
12 images
Next game
Cozy Banker
Count it. Sort it. Lock it up.

