Harmonia Games

Places to be,and somethingto do there.

Harmonia Games builds experiences rather than genres. A bank vault after closing. A toy store buried in its own stock. A gun shop with a phone that will not stop ringing. A cockpit coming apart at altitude. You get a place, a role and something that has to be finished. The rest is how you handle it.

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04 titles · 01 out now · PC · Steam

Four places to work.

A bank vault after closing, a toy store buried in its own stock, a gun shop with a phone that keeps ringing, and a cockpit losing systems one at a time. Pick one and start.

We design the experience first and let the genre follow.

  1. Hands before menus

    Our systems are things you touch. Counting, sorting, assembling, pricing, describing. If it can be a physical action instead of a dropdown, it becomes one.

  2. Small worlds, deep floors

    One shop. One vault. One cockpit. We would rather build a place you know by heart than a map you never finish.

  3. Made with partners

    We co-develop with studios we trust, so every title gets the team it actually needs rather than the team that happened to be free.