Places to be,and somethingto do there.
Harmonia Games builds experiences rather than genres. A bank vault after closing. A toy store buried in its own stock. A gun shop with a phone that will not stop ringing. A cockpit coming apart at altitude. You get a place, a role and something that has to be finished. The rest is how you handle it.
04 titles · 01 out now · PC · Steam
Out now on Steam
Talk fast. Solve faster. Try not to crash.
A frantic co-op puzzle game where a Pilot and an Air Traffic Controller must communicate, decrypt and improvise to save a failing aircraft.

Two seats, one aircraft
In the cockpit
Pilot
- Has
- Surrounded by chaotic instruments and malfunctioning systems, with every switch in reach.
- Does not
- No instructions. Nothing in the cockpit explains which switch is the right one.
At the desk
Air Traffic Controller
- Has
- Cryptic instructions, clues to decipher and the answer to every emergency on the aircraft.
- Does not
- No view of the cockpit. Not one gauge, not one warning light.
Communication is the lifeline
We design the experience first and let the genre follow.
Hands before menus
Our systems are things you touch. Counting, sorting, assembling, pricing, describing. If it can be a physical action instead of a dropdown, it becomes one.
Small worlds, deep floors
One shop. One vault. One cockpit. We would rather build a place you know by heart than a map you never finish.
Made with partners
We co-develop with studios we trust, so every title gets the team it actually needs rather than the team that happened to be free.




